He wasn't out of work for long a handful of other BIS mainstays (including Chris Parker, Chris Jones, Darren Monahan and Urquhart) founded Obsidian Entertainment in Irvine, California (keeping with the Orange County setting of Interplay), and have since worked on Knights of the Old Republic II, Neverwinter Knights II and the upcoming spy RPG Alpha Protocol for SEGA. When Black Isle Studios folded along with the rest of Interplay - or more specifically when head honcho Feargus Urquhart left - Avellone followed suit. So revered was Avellone's work on Fallout 2 that his Fallout Bible has become the de facto standard for insights into the game's (and series') history, mythology, facts, timelines, development decisions and secrets (among other things), leading to the verbose scribe and game designer's talents being in very high demand indeed.
#NEVERWINTER NIGHTS PLATINUM BLACK SCREEN AFTER INTRO PC#
As an alum of Black Isle Studios, Chris Avellone is one of a select few people who command almost universal adoration from the hardcore PC RPG crowd thanks to penning and designing large portions of games like the Baldur's Gate series (including the first console version, the decidedly more action-driven Baldur's Gate: Dark Alliance), Planescape: Torment, Icewind Dale and its expansions, Neverwinter Nights and perhaps most famously Fallout 2 (which caused a bit of a stir among the Fallout faithful when Bethesda said it was moving closer to the original Fallout's setting and tone), as well as extensive work on the Interplay version of Fallout 3, then code-named Van Buren.